Dungeon My Dungeon

An AI Dungeon Master · Free Beta

Dungeon my Dungeon

Behind you, out in the fog, wet footsteps squelch to a halt — then start again, closer.

A living tabletop RPG that runs inside Discord. Real dice, voiced narration, and a world that remembers — played solo or with friends.

Not "ChatGPT, be my DM"

The engine keeps the books — not the model

Your whole game lives in a database, not the AI's memory. The Dungeon Master narrates the world; it can't fudge your numbers or forget your sword.

Persistent state
HP, inventory with weight and hand-slots, wounds that bleed until treated, coin, spell points, NPC bonds — all tracked in a real database. The AI can't quietly rewrite them.
Dice with teeth
Real d20 rolls that can genuinely fail. Hostile NPCs don't fold because you asked nicely — the engine forces contested checks and refuses unearned outcomes.
Voiced narration
A neural narrator, distinct voices for every NPC, and sound and ambience mixed underneath. You can speak your actions, too.
A world that remembers
An NPC you crossed three sessions ago still holds it against you. Places, promises, and debts persist. Consequences have a long memory.
Ten authored worlds
Gothic horror in a mist-drowned county, wuxia on the Jade Road, swashbuckling isles, a plague city, a solo climb out of the Abyss — each with its own map, cast, and ending.
Marrowmoor The Jade Road Sundered Isles Mournhold The Scorch Frostbound Aldermere The Abyss

Declare · Roll · Live with it

How a turn works

You never touch a rulebook. You say what your character does; the engine does the math and the world answers.

Declare

Say what you do in plain English — "I kneel and call the dead to answer," "I lie my way past the gate."

Roll

The engine rolls a d20 against the fitting stat or skill — your gear, wounds, hunger, and conditions already in the number.

Live with it

Win or lose, the story moves — a blade bites, a lie holds or cracks, a debt is remembered. Consequences stick.

Real systems, quietly running

What the engine tracks

A full RPG rules layer runs under every turn — you feel it as consequence, never as paperwork.

Stats & skills

Core, secondary, and hidden stats you uncover through play. Skills that sharpen the more you use them, and a Renown ladder from Greenhorn to Legend.

Combat

d20 attacks scaled by weapon proficiency, armour and shields, tempo and stance — and wounds that bleed, burn, and fade over time.

Survival & needs

Hunger, thirst, fatigue, and weather that wear on the body as in-game time passes — a long delve costs more than a quiet evening.

Magic

A Focus pool that powers spells and recovers over time, and techniques that mature from nascent to mastered the more you practise them.

Gear & economy

Weight and hand-slots that matter, mounts and companions who haul your kit, durability that degrades, and coin split between purse and bank.

Bonds & NPCs

Relationships that shift from stranger to confidant. NPCs who remember promises and lies — and whose lies you can catch — and companions who fight beside you.

World & memory

Fog-of-war maps that unfold as you explore, a quest journal, danger you can read on the map, and a canon of established truths the world never forgets.

Two minutes to your first scene

Start playing

Join the Discord and message the bot

Open a DM with the bot and send !join to set up your play preferences.

Pick a character and a world

Send !play to see the roster and worlds, then choose — e.g. !play Morrin | Marrowmoor.

Tell the story what you do

No commands needed to play. Just write what your character does, in plain English — the world answers.

The dead ground is still listening.

Free during the beta, kept deliberately small. If something breaks, you tell us — that's the whole price of admission.